BioWare only produced one particular Star Wars: Knights in the Old Republic, the sequel was created by Obsidian and, when the opportunity to make their very own sequel arrived, the group decided to concentrate their efforts on generating Mass Impact instead.
Regardless of this, BioWare had a program for what they would have created had the cheap SWTOR credits team taken around the project: they'd have produced Yoda the villain.
Nicely, not Yoda exactly, but Yoda.
"The initial twist within the initial two-page notion we had for Knights of your Old Republic 2 was you were going to become educated by a Yoda-like figure," director of Star Wars: The Old Republic James Ohlen told Eurogamer, "someone in the Yoda race. That character was going to train you in the first component in the game but then you were going to uncover this Yoda figure was in fact not the very good Yoda you expected" He was instruction you to primarily be his enforcer, a Dark Lord to conquer the universe, and he was going to become the main villain."
The team would not happen to be capable to use the actual Yoda mainly because canonically he could not be a villain but, contemplating there aren't any additional of his race wandering around the Star Wars universe, everyone who looked and spoke like him could be inherently trustworthy to players.
The idea was abandoned, nonetheless, when BioWare decided to focus as an alternative on producing Mass Effect and Dragon Age.
Still, as fans of the Knights on the Old Republic(SWTOR Credits) games will know, the concept did seem elsewhere within the series.