I've had a long, difficult relationship with Dragoon. The first character I created in FFXIV - during the 1.0 beta, the truth is - was a lancer. Years later, when I returned for the game, I produced exactly the same once more. But for the longest time, I couldn't really stick to Final Fantasy XIV Gil. I leveled lancer, after which it successor, Dragoon, to 60 when that was the level cap through the Heavensward era, but promptly gave up.
Then, when Stormblood was becoming previewed and also the battle method adjustments had been getting shown, I mentioned that Dragoon looked like it was going to be a powerhouse. It was currently great, with celebration buffs as well as a piercing debuff that single-handedly defined the optimal DPS composition, and with Dragon Sight, that was only going to get much better. I tried after once again to like Dragoon, producing it among the 1st jobs I got to 70 - and this time, I did.
Let's say you have in no way played Dragoon, either within this game or inside a earlier Final Fantasy. The lore says you're a dragon-killer, so you could jump genuinely, really high to engage them. These jumps (and, not surprisingly, your spear) form the core of the offense. It really is a rigid job that does not permit for a great deal deviation with regards to its rotation, but there is many oGCD abilities and movement options that make it definitely dynamic. You are generally pushing buttons, and, due to those aforementioned support abilities, you boost your party's DPS just by becoming there. It feels wonderful.
The job is now my primary, usurping Samurai, and getting spent a month or two at the helm I can comfortably say it really is almost certainly improved than it's ever been. It's been a bit of a rocky ride, and not just for me, because the way the job changed in four.0 was not terribly well-received. A new long-term stack-building mechanic was introduced, Dragon Eyes, and it polarised men and women.
Creating eyes up is actually a key element of the DPS, nevertheless it used to take about a minute plus a half to max the gauge out - and only seconds to shed it, should you died or ended up becoming forced to disengage to get FFXIV Gil a extended time. It made mastering fights demoralising, and Stormblood's initial offerings, specifically Susano didn't really look to accommodate the mechanic really well.
That is all conjecture, although - the final word must be that Dragoon is an fantastic job. It really is a globe away in the Lancer I messed about with in the XIV beta, and if you're trying to alter factors up or you ditched it just after Stormblood came out, I'd genuinely advocate revisiting it. If you're seeking for a spot to begin with it, Eve Malqir's A Dragoon's Life for Me is definitely an outstanding and hugely extensive guide. Driving a spear through a vengeful dragon god under no circumstances felt so great.