For users to be motivated to use a social learning environment it must be more than just another method of communication. We use curation, game dynamics, and a non-linear approach to learning in order to create an environment that allows for Autonomy, Mastery, and Purpose. For our users, social will not be an option; it won’t even be an active thought. It will just be the way it works.
Around a year ago I was tasked with creating an innovation in online learning technology for my doctoral work. Picking up on major themes in learning solutions like social learning, games-based learning, and others, my team and I created a platform that embodied them all. Here’s how, and why, we did it.